AnyTop: Character Animation Diffusion with Any Topology

Inbar Gat, Sigal Raab, Guy Tevet, Yuval Reshef, Amit H. Bermano, Daniel Cohen-Or·February 24, 2025

Summary

AnyTop is a transformer-based diffusion model for generating diverse character motions using skeletal structure input. It features topology integration, semantic joint correspondence learning, and a latent space for downstream tasks. AnyTop excels in generalizing with minimal training examples, supports unseen skeletons, and offers an informative latent space. Its webpage includes videos and code. The model demonstrates three forms of generalization: In-skeleton, Cross-skeleton, and Unseen-skeleton. It enables motion generation for various characters and skeletons, including non-homeomorphic ones, not seen during training. Beyond generative capabilities, it uses Diffusion Features for downstream applications like unsupervised correlation, temporal segmentation, and motion editing.

Key findings

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Introduction
Background
Overview of character motion generation challenges
Importance of transformer-based models in handling sequential data
Objective
Aim of AnyTop in addressing character motion generation
Key features and contributions of AnyTop
Method
Topology Integration
Explanation of topology-aware learning in AnyTop
How it handles different skeletal structures
Semantic Joint Correspondence Learning
Description of learning joint correspondences for diverse characters
Benefits in motion transfer and generalization
Latent Space for Downstream Tasks
Overview of the latent space in AnyTop
Applications in motion generation, analysis, and editing
Generalization Capabilities
In-skeleton Generalization
Explanation of motion generation within the same skeletal structure
Examples and demonstrations of in-skeleton generalization
Cross-skeleton Generalization
Description of motion transfer between different skeletal structures
Case studies and results showcasing cross-skeleton generalization
Unseen-skeleton Generalization
Discussion on AnyTop's ability to handle unseen skeletons
Challenges and solutions for unseen-skeleton generalization
Applications
Motion Generation
Overview of AnyTop's motion generation capabilities
Examples of diverse character motions generated
Downstream Applications
Use of Diffusion Features for unsupervised correlation
Temporal segmentation and motion editing applications
Integration of AnyTop in various animation and simulation workflows
Implementation and Resources
Webpage and Code
Access to AnyTop's official webpage
Availability of code for experimentation and research
Videos
Demonstrations of AnyTop in action
Showcasing its capabilities and results
Conclusion
Summary of AnyTop's contributions
Future directions and potential improvements
Impact on the field of character motion generation
Basic info
papers
computer vision and pattern recognition
graphics
artificial intelligence
Advanced features